lola robinsalso known as: lolasnotunix, loler |
"i love bladee! <3!!" |
about loler |
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*the* lola of all time
 
meow mrrow site is still in progress, thanks for checking it out :3
these are the projects that i have worked on, am currently working on, or am planning to do. please give me feedback :3
 
 
lolang is a compiler idea i have been planning to make for over two years (as of the summer of 2024.) this is a project i mainly wanted to do just for fun, and as a learning experience.
 
my goal is to start with designing the base compiler, as well as adding a half-decent build system with support for managing dependencies, and then slowly adding libraries and bindings for C as-needed while writing my other project ideas in lolang simultaneously. the reason i am not opting to use llvm is support for embedded platforms that use pre-existing C compilers, and would also like to just try out code generation manually
 
at the moment, i am writing the compiler and toolchain in C. in the future, i plan to have lolang written inside of lolang. source code will output to C and then be passed to a C compiler, allowing compilation across architectures and platforms where a C compiler and stdlib are already suppported. initially, the C std library will be a dependency for bindings of necessary system functions and calls (likely for quite a while, again, well established and wide plaform support) but i intend to write a base C library specific to the needs of lolang in the future if possible.
 
 
larry the cow ascii made using a png->braille character generator that i wrote (termiart), alongside painstakingly adding the colours manually in the format neofetch wants.
 
 
my intent was to learn how to use an existing game or graphic library to write a 2d city-building game with simple graphics and low system speg requirements, either in C, or in lolang once possible
 
i plan to write a program specifically for containerizing common minecraft server implementations such as the many common forks stemming from craftbukkit. this will securely allow remote access for server administrators with extensive control over their server from the panel. this will also allow choosing limits for resource usage such as memory and CPU, and isolate the server from the host's filesystem.
 
building off of the notchian protocol for minecraft servers that wiki.vg graciously reverse-engineered and documented, i would like to create minecraft server implementation as an experiment into networking as well as generating 3d worlds programatically. this would be mainly focused around creative building (specifically city building) and would allow me to experiment with programming smooth city generation in-game.
unsure how to categorize this to be honest lol